CUBILETE - DEVELOPER BIO

Cubilete is the first commercial game from crankyfuse, the one person studio of Abel Mercadé Falcó. 

It takes its name from the dice game my grandfather taught me as a kid in Cuba. We played most weekends, usually alongside dominoes and lotería. I remember the sound of the dice hitting the wooden table.

My family came to Cuba from Spain a couple of generations back, from Valencia and Cataluña. I'm based in Madrid now. The cup is still in Cuba, and I hope to inherit it one day.

I went to school for graphic design and taught myself 3D and coding. I've been making games since I was a kid building small projects in GameMaker. These days I freelance across gamedev.

I've been building Cubilete on and off since October 2025. It grew out of a love for the old turn-based JRPGs I played growing up, the Final Fantasy and Dragon Quest era, and a feeling that the dice game from those weekends could become a full roguelike.